Posts Tagged “Kinect SDK”

On February 1st, Microsoft released the first official version of the Kinect SDK and It is better than ever!

If you are starting to play with this cool “toy”, you are probably finding many problems in your way. I have been struggling with WPF and its way to paint stuff on the screen for a while now, and these two things are quite basic when we talk about the Kinect.

So this afternoon, my friend Jesús Domínguez gave me a call asking me for my old Kinect projects. He just bought a new Kinect and wanted to use the latest SDK.

I have been always interested in this device, so we spent this cold afternoon trying to simplify Microsoft’s code in order to give you the simplest, shortest, and easiest source code you can use to get the Depth stream from the Kinect.
Captura Read the rest of this entry »

Comments 2 Comments »